Eve online optimal range vs fall off
WebOct 14, 2011 · concept shotguns (short range arties...) 1. Increase base damage by 50% 2. Decrease rate of fire by 30% 3. Increase falloff by 50% 4. increase tracking by 37.5% railguns: Concept long range auto cannons 1. Increase base damage by 15% 2. Increase rate of fire by 15% 3. decrease activation cost by 40% 4. increase falloff by 50% 5. … WebApr 19, 2024 · So for a stationary target, being at 19km or less of it will give you optimal damage. For a moving target, you will probably get the optimal damage at 19km, since if the enemy is closer your turrets will have a hard time tracking them. Have a look at Eve Uni’s Turret Mechanics for a more in depth explanation of EVE gunnery. 2 Likes
Eve online optimal range vs fall off
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WebOptimal range bonus VS falloff range bonus drugs and implants; Falloff bonuses are much weaker and need buffing Sooth sayer and frentix are drugs for improving weapon range. They offer bonus to falloff (sooth … WebSep 24, 2007 · Mirrors and enables advanced search options to browse the EVE-Online forums. ... Any range under that should be your max damage, then damage lessens for every period of accuracy fall off. So, optimal range is 16,000. Then for every 10,000 more you get a degree less of damage. So under 26,000 would be your next best range. …
WebFeb 2, 2024 · it has falloff bonuses and its a 1000+ dps ship but most of its damage will be applied well beyond optimal up to about 80-90km in fact it often applies better damage in falloff because optimal range is too close to track well you just gotta get a feel for the ship and see what works for you WebSep 20, 2012 · And since the range bonuses/penalties of projectile ammo is specific to optimal and doesn't affect falloff, if you're running autocannons don't bother with the mid- or long-range standard ammos. Stick to EMP, PP, and Fusion for maximal damage with minimal range penalty. (T2 ammos are situational.)
WebNov 16, 2007 · Optimal Range = 10km Fall off = 5km From 0km - 10km, zero penalty to hit based on range. From 10.01km - 15km, 50% penalty to hit based on range. With the 0 … WebJul 15, 2008 · Beyond optimal range, your chance to hit is reduced by both tracking and fall off. As has been stated before, at optimal + fall off, your chance to hit is reduced to 50% less than it would be if tracking was the only factor. At optimal + 2x fall off, your chance to hit is very low: 6.25% to be specific.
WebNov 16, 2007 · Optimal Range = 10km Fall off = 5km From 0km - 10km, zero penalty to hit based on range. From 10.01km - 15km, 50% penalty to hit based on range. With the 0-10km range you are at or under your optimal range. with the 10.01km-15km range you are above optimal but under optimal + falloff. Kravick Drasari: Posted - 2007.11.16 21:54:00 - gut bowelWebOct 10, 2011 · Optimal and falloff are ranges where you have a certain probability to hit a stationary target. Optimal is 100%, + falloff is 50% chance to hit a stationary target. In … box office hollywood 2022WebSep 14, 2006 · EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. ... IMO - when going for range, the extra falloff on the artys are better than the extra optimal range you would get on rails (I'm ignoring any bonuses here). Plus since artillery has a ... gut brain axis and viral infection